Ditto’s Swords on PlayStation 4
To get to the end credits of Swords of Ditto, I had to restart my adventure about 14 times (more or less). The demanding journey I went through proved to be more difficult than Swords of Ditto suggests. In other words, don’t let the Adventure Time-esque art style fool you. Swords of Ditto almost had me throwing my controller out the window on several occasions, but I always felt satisfied and rewarded each time I got closer to my final fight with Mormo, the evil witch trying to spread her evil influence. on the world. every hundred years.
Right off the bat, The Swords of Ditto draws heavy influences from The Legend of Zelda, particularly A Link to the Past. The game even starts with your main character waking up from their bed with a voice telling them to “wake up”. You wake up from your deep sleep and Puku, your guide, tells you that the evil witch Mormo is back to no good and like any good hero story it’s up to you to pick up a sword and show Mormo who is the boss.
The main premise behind the gameplay of Swords of Ditto is that it is a roguelike, once you die your character is permanently dead causing you to lose your money, upgrades for your special items (toys) and all the stickers you have obtained. The only thing you keep for your later games is the experience you have gained with your sword. It levels up as you defeat enemies, and enemies also level up with you as you get stronger. Once you lose all of your health, you’re essentially starting the game over from scratch with a whole new protagonist.
The Swords of Ditto gives you a total of four in-game days to level up, equip stickers (which add unique buffs to your character, like extra health or attack power), find new toys, and , most importantly, run through two dungeons where you have the option of defeating Mormo’s Anchors. Now this totally reminded me of last year’s Breath of the Wild. Remember how defeating the four Divine Beasts made the fight with Ganon much easier, but you also had the option to ignore them altogether? Well, Swords of Ditto works the same way. As soon as you wake up, you actually have the option to sleep until the last day and immediately go to Mormo’s Dungeon. With no upgraded sword or special items on you, there’s almost no chance you’ll have a chance of winning, believe me, I tried.
The gameplay works like most top-down action-adventure games. Your main weapon is a sword which you will mainly use to defeat enemies, but there are also special items called toys which, when used, deplete part of your magic gauge. Instead of being simple objects like boomerangs and hammers, toys are comical and playful. You’ll find yourself using a giant golf club to punch your enemies, as well as playing a little round of golf in dungeons to unlock doors. There’s also a BB gun, drone, giant foot, flying disc, and a few more that you can buy from the toy store in town. For additional bonuses, you can also head to the sticker shop to purchase add-ons for your body parts. For example, you can equip your helmet with a sticker that lets you regenerate health, or buy a sticker that lets you dodge a little faster than normal. There are tons of stickers and toys to buy that will make each game quite different from the last, letting you choose what kind of arsenal you want this time around.
As I said earlier, I defeated Mormo only after losing about fourteen times, which taught me something new with each death. On some of my adventures I completely lost my patience and sped up to the last day, hoping to gain some luck, but alas I realized that the only way to get to the end of this travel is to take my time with everything. I studied the attack patterns of every enemy I encountered, scoured the small but varied maps for all the items and upgrades I could find to give me an edge. I also, although I hate to admit it, had to change the difficulty from medium to easy, just because I was starting to get mad from the difficulty of the game the more dead I was, as the enemies scale with the power which your sword gets. Once I lowered the difficulty of the game a bit, I had a much more enjoyable experience that allowed me to enjoy my many adventures without going crazy after dying multiple times in a row in multi-level dungeons. .
Dungeons are exactly what you’d expect from a roguelike that pays major homage to Zelda. There are chests to find, light puzzles to solve, tons of enemies to go through, boss keys to collect, and a final boss. The dungeons seem to be procedurally generated so each run doesn’t feel extremely similar, but after going through the dungeons around 15-20 times or so they start to feel very similar.
You’ll start to notice that while each room may have a different layout, the same puzzles are present and you’ll find yourself doing the same actions over and over. Onebitbeyond’s dev team has done a great job designing the dungeons to feel like a classic Zelda top-notch dungeon, but when you’re forced to go through the story multiple times (unless you’re a god anyway), they start to feel mundane.
Overcoming this, once I finally took my time and gained the patience to accomplish those micro goals that ultimately led to my success on the evil witch, I was immensely satisfied and felt that the multiple deaths of my characters were not in vain, but led to my triumph. I was skeptical at first seeing how much this action-adventure title resembles The Legend of Zelda, but it only borrows what it needs to and there’s a lot going on that also gives it its own personality. .
Being woken up again and again after feeling defeated countless times definitely weighed on me, but once you get to the end, it’s worth it.
Rating: 4/5 – Excellent
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