Nintendo’s long-awaited sequel The Legend of Zelda: Breath of the Wild has been delayed. The Switch game is now expected in the spring of 2023, series producer Eiji Aonuma said in a video announcing the delay for the as-yet-untitled game. breath of the wild after.
“For those of you who were looking forward to a release this year, we apologize,” Aonuma said. “As previously announced, the adventure of this sequel will take place not only on the ground like in the previous game, but also in the skies above. However, the extended world goes beyond that, and there will be a variety even wider range of features for you to enjoy, including new encounters and gameplay elements. In order to make the experience of this game something special, the entire development team continues to work diligently on this game, so please wait a little longer.
Aonuma’s announcement video also appears to show a small snippet of new footage from the breath of the wild sequel: Link draws his Master Sword, which looks…different.
Nintendo previously communicated a 2022 release window for the Switch game, but never announced a firm release date.
The untitled sequel to breath of the wild was announced in June 2019, along with a mysterious trailer filled with clues about the future of the Zelda franchise. Nintendo stayed relatively quiet on the game until 2021, when it showed off a new trailer at E3 2021 that teased Link’s next adventure in the skies above Hyrule, and fixed what’s next. of Switch for a release in 2022. But Nintendo has not yet confirmed the full and final name of Breath of the Wild 2explaining that its title might reveal too much too soon.
the original The Legend of Zelda: Breath of the Wild was released for Nintendo Switch and Wii U in 2017. The game gave the Zelda franchise a vast open world to explore, allowing players to conquer the world of Hyrule at their own pace and develop their own solutions. breath of the wild was a commercial and critical success – Polygon named it Game of the Year in 2017 – and it had a profound impact on open-world game design.