Sony’s Stance On Cross Platform Play Is Laughable And Archaic

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VSGaming on the Ross platform has been a hot topic of late – the issue has grown in importance due to a plethora of games, big and small, heralding full cross-platform gaming capabilities on Xbox One. , Nintendo Switch and PC, leaving the PS4 to be an increasingly isolated island. Sony’s own statements, which were misguided and a public relations disaster, added fuel to the fire, putting the company more in the crosshairs and sparking more anger from those who wish. see a multiplatform future.

The truth of the matter is – and I will say it here without mince words or doing justice to the idea of ​​diplomacy – Sony is wrong here, plain and simple. Its entire stance on cross-platform gaming is upside down, archaic, regressive, dampening the industry, and it’s hypocritical as well, for good measure.

Let’s start with the basics: Cross-platform play lets you play games with people on different platforms. This means that if you have Rocket league on PC, but your friend has it on Xbox, neither of you need to buy it back for a different system a second time – you can play together nonetheless. Cross-platform play encompasses random matchmaking, as well as playing with friends, is generally extremely secure thanks to the strict requirements of all the different companies involved, and most importantly, is optional– so if anyone prefers, for whatever reason, not to play with players outside of their own system’s ecosystem (I don’t understand Why someone would feel that, but let’s hold that thought and follow it), they can turn it off and go on with their lives. Anybody loses with cross-platform play.

switch xbox ps4

“Sony is wrong here, outright. Its whole stance on cross-platform gaming is upside down, archaic, regressive, dragging the industry down, and it’s hypocritical as well, for good measure.”

It is a pro-consumer, pro-player movement, as well as a progressive step towards the future of the industry. As we move towards an industry dominated by cross-platform games, platform-independent middleware and services, and games themselves transforming into services, cross-platform gaming is the logical culmination. Sony, of course, understands this themselves – not only have they been championing the cause for a very long time now, but they’ve even launched it this generation with games like Rocket league to start.

So, of course, it’s bewildering the turnaround they’ve made on the issue lately. For a very long time we were told, we were made to believe that Sony was all about cross-platform gaming – that in fact it would be welcome this, but Microsoft, of course, would never allow it. And to be fair, Microsoft do not allow it the longest (and they were wrong then). They only allowed it last year, finally responding to the long-standing offer and telling Sony that yes, yes, they would let PSN and Xbox Live gamers interact.

Sony’s response has been radio silence. Several developers after that, including for games such as Tekken 7, Rocket League, and Gwen, told us the ball was in Sony’s court and they were dragging their feet. But with the PS4 and Xbox One being the only viable consoles on the market at the time, it felt like a stalemate – Xbox wanted full cross-platform play, PlayStation didn’t. Dead end.

That changed at E3 this year when Minecraft and Rocket league both have confirmed that Switch will join full cross-platform play, leaving PlayStation as a strange man. This announcement was honestly shocking – for Nintendo, a notoriously hostile and regressive company when it comes to anything online, as well as a company demanding full experience control over its hardware, to enable cross-platform play was important. Nintendo being on board meant the momentum was decidedly on the pro-cross-platform gaming side. And if Nintendo could be on board, Sony – the original champion of cross-platform gaming, a “# 4ThePlayers” company, had no reason to collapse. No excuse was acceptable.

Rocket league

“Yes Nintendo could be on board, Sony – the original champion of cross-platform gaming, a “# 4ThePlayers” company, had no reason to collapse. No excuse was acceptable. “

Sony’s official apology, which said it was looking for “the kids” in its install base, exacerbated matters. Yes Nintendo could be on board – and Nintendo is the company that has constantly crippled its own online functionality to keep it kid-friendly – so Sony had no leg to stand on (especially since they To do allow cross-platform play with PC, which is the least suitable platform for children). A little later it was revealed that Minecraft would need Xbox Live to get cross-platform functionality across all platforms, even the Switch, which is at least why Sony would say no to this. But games like Rocket league use platform and service independent backends to achieve this. Sony, again, had and has no excuse for its broader stance on cross-platform gaming.

Here is the real explanation for me – Sony is in the lead. He doesn’t want to cede that bigger install base advantage by opening up cross-platform play to Xbox and Nintendo, which together are not yet equal to PlayStation’s install base. This is their reason. Cross-platform play was a topic of discussion for them, a way of presenting themselves as “for the player”; but it wasn’t something they were willing to follow, and they didn’t. They act in their best interest, not that of their consumers ”. This is not a ‘# 4TheGamers’ movement, it is a movement made for their own benefit.

And no, Sony fans should not accept this or defend this as they are not a stakeholder of Sony, nor employed by or working for Sony. As a consumer, they need to ask Sony why it is consciously making decisions that will lead to inferior experiences for them. You can understand Sony’s business reasoning for doing what they do – I do – without agreeing to that – I’m not. Sony is apparently the company that Is it that listen to fan comments. One day in the future, all the players of RGT: online Where destiny could play together – but for that to happen, cross-platform play has to be one thing, and it’s not one thing because Sony doesn’t allow it.

“And no, Sony fans should not accept this or defend this as they are not a stakeholder in Sony, nor employed by or working for Sony. As a consumer, they must ask Sony why it is consciously taking decisions that will lead to inferior experiences for them. “

It is, ultimately, the latest in a long line of anti-consumer measures Sony has taken this generation. Inexplicable price increases for PS Plus. Don’t allow mods on their system without huge discounts. The omission of functionality in their “pro” hardware. Their whole laughable stance on backward compatibility. Sony can to say it’s for the player, but he doesn’t act like that anymore.

Meanwhile, Sony can continue to keep PlayStation an island and even continue to have a business like Nintendo make it look back in comparison in the online domain. The rest of the world is moving towards a connected future, and Sony is being left behind.

Note: The opinions expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.


Hi, I’m gameplaytrick.com, a website about games and helping gamers get the information they need. We always provide the most complete and earliest news as well as share tips and tricks on some games. Thank you for reading this post

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