Review: Assassin’s Creed Odyssey: The Fate of Atlantis – Episode 3

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Oh Poseidon, my Poseidon

Assassin’s Creed Odyssey had a hell of a ride.

It’s been out for almost a year now, and in addition to the 100+ hour universe, we also got a good adventure through the history of assassins in The Legacy of the First Bladeand the wacky adventures of Elysium and the underworld in The Fate of Atlantis.

With the closing of the latter (and therefore, ending the whole Odyssey storyline itself), it’s only fitting that we end our journey in Atlantis itself.

Assassin’s Creed Odyssey – Fate of Atlantis: Judgment of Atlantis (PC, PS4, Xbox One [reviewed])
Developer: Ubisoft Quebec
Publisher: Ubisoft
Published: June 5, 2019
MSRP: $24.99 for all three chapters; $39.99 for season pass

Most of what we’ve seen of Atlantis in the past 10 or so months are glimpses and a very small centerpiece, so it’s nice to witness the mythical location in person. Ubisoft usually gets dumped for its busy work in its playful open-ended words, and rightly so, but it also manages to create stunning environments to do those errands in: Atlantis is no exception. Alongside Elysium, this is one of my favorite areas in any Assassin’s Creedand one of the best places I’ve seen in 2019. And it’s a DLC.

The trip is twofold. Your avatar is seeking guidance to become the divine power it was always meant to be, and said avatar is somehow helping Atlantis in the process. It’s a great way to send off the Alexios/Kassandra persona while keeping the stakes high, despite the disdain some people may have for the magical stories of Assassin’s Creed who have been around for more than a decade. Me? I’ve always been into it, and I dig the full embrace here.

Thanks to Atlantis, we get a bit more information about the Isu, the aforementioned magical/advanced race that both sets the table and pulls the strings of the universe. A few bits here and there are remnants for sure, chaining us for another 10 Assassin’s Creed or so, but the multitude of side quests gives us direct interaction with many high-level Isu and the little people they dominate. This mythical world also allows some plausibility concepts such as supernatural thrillers.

These three Atlantis DLCs have been very similar to Far Cry: Blood Dragon, another one of my most beloved Ubisoft projects. Basically, you get a smaller sandbox to play in that doesn’t expand too much: to the point where completing every little dot is not only doable, but encouraged. This is a great approach as it reduces bloat and allows the team to create engaging storylines within the confines of these quests. It’s all topped off with a disturbing and interesting finale for both your avatar and Layla Hassan (the real-world/modern analogue for Greek Adventures): although the details, as I hinted above, are present with the latter (“to be continued!”).

With that in mind, Atlantis is a bit smaller than the last two DLCs, and Ubisoft tries to mask that with a slight trigger. In order to access a few strongholds (and a critical path quest near the end), you need to acquire “Isu Knowledge”, a stat that can be obtained by reading tablets and finding hidden caches. It’s not like these are impossible to find as many are in plain sight during missions, but it still looks squeaky.

Assassin’s Creed Odyssey: Fate of Atlantis was one of the most consistent DLC storylines in the series’ history. Anyone who’s been waiting for a full Game of the Year edition has a lot to look forward to, and those of you who’ve been waiting to see if the whole saga was worth it can safely pull the trigger.

[This review is based on a retail build of the game provided by the publisher.]

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