Monster Energy Supercross 2 Review – Ridin’ Dirty


Rremember when sports games were allowed to be weird? Not just arcade-y, but how really weird? When there was no standard control system, and a publisher did not control all rights for a certain league, and there were cheat codes and weird little mini-games that you could play? Remember when you could pick one and just play it and do reasonably well? It’s been a long time, hasn’t it?

Somewhere along the line sports games got obsessed with realism and everything else that wasn’t going to afford on that altar (or was not going to make you absurd amounts of money selling you bundles of cards) is dead somehow. The big games aside (Madden, FIFA, etc), a whole genre fell into a niche and never really came out. This is neither inherently good nor bad, but it should be noted how same so many sports titles feel right now, even those in genres you might not be familiar with.

supercross energy monster 2

“Once you start turning off the aids and you need to figure out how to shift gears properly, how to use a scrub to make a jump, and how to race without the game finger on the scale, things get crazy.”

Monster Energy Supercross 2 is no exception. Despite the name, none of the playable characters have monster energy (I can only assume it’s like having tiger blood or dragon energy) and the drink itself is largely absent from the games. debates. The first is a little disappointing, and the second is a bit unexpected since Monster has sponsored the entire supercross league since 1974. For those of you reading a review of a sports simulation without any knowledge of what the supercross is. sport in question, supercross is a motorcycle race where riders ride winding dirt roads and cross jumps from all heights to take the lead, and Milestone, which is also known to develop Superbike and the MotoGP series, does an admirable job of capturing the intricacies of the sport.

It also means that the game is quite complicated. You need to manage your direction, speed, and weight distribution at all times, lest you crash. Weight distribution is managed with the right stick, and the right amount of tilt can be the difference between an impeccably drifted turn or a perfectly placed jump, and eating dirt. Controlling your speed is crucial, as you want to get enough air for big jumps, but not too much for small jumps. Spend too much time in the air on small jumps and your competition will jump right in front of you. Taking a turn too fast or at the wrong angle – always, always make sure your front wheel is in the direction you want to go before you jump or start accelerating – and you’ll hit, rag-doll-style, into a barrier.

It’s just the basic stuff, by the way. Once you start turning off the aids and you need to figure out how to shift gears properly, how to use a scrub to make a jump, and how to race without the in-game finger on the scales, things get crazy. You get used to it – I eventually started to place well, although I often used the game’s rewind feature, which works the same as in a Forza title, to do it – but even when you realize what you have to do, it’s not easy. Either way, it’s good that the game lets you play the way you want, and there’s a lot of depth here if you feel like tapping into it.

supercross energy monster 2

“The tracks on which you are going to run are well rendered; tufts of earth fly into the camera and the barriers react realistically when you hit them. “

The tracks on which you are going to run are well rendered; tufts of earth fly into the camera and the barriers react realistically when you hit them. I can’t say how faithful the tracks are to their real-life counterparts – I’ve never watched a Supercross – but the way they’re set up makes me believe Milestone has done it. They feel good to run and sink naturally. There’s also commentary at the start and end of races, but it’s incredibly generic stuff and you can skip it without missing a thing. That little glitch aside, the races are by far the best part of the game and it’s easy to see where Milestone was concentrating.

The same can’t be said for the rest of the game’s production values ​​or the customization of the runners created. The models look weird and dated, and there’s not much to fiddle with if you decide to create a character – 12 faces to choose from and a few colors (hair, eyes, etc.) to change. You can pick up hats and sunglasses to customize your character, but they’re very, very expensive (thousands of in-game credits) and so hilarious that they seem better suited to a clown costume.

The modes are also stripped down. Many of them are staples of racing games – time trials, individual events and championships and you can customize a lot of how they work. Want to go through qualifying for the races? Go ahead. You just want to move on to the main event? Get knocked out. There is also a career mode for your created runners. It gives you some great options – you can train to improve your rider, run promotions to earn money or increase your fame, complete challenges, etc. and the workout or the weird challenge, it’s just another way to get you into the next race.

supercross energy monster 2

“The extent to which you enjoy Supercross 2 will largely depend on your appreciation of the races themselves or playing with the creator of the track. Compound is nice, but that’s about the only time the game strayed from its main gameplay loop. There isn’t a lot of variety here. “

In between races, you can relax in the compound, a sort of free play area with jumps and turns that you can use to practice. There’s also a track editor with a ton of options and a powerful tutorial that’ll walk you through how to use them, as well as the mandatory online modes that include custom lobbies and quick matches. But beyond that, the game doesn’t offer much to do; how much you enjoy it will largely depend on how much you enjoy the races themselves or playing with the track creator. Compound is nice, but that’s about the only time the game strayed from its core gameplay loop. There just isn’t a lot of variety here.

And then there are the bugs: runners don’t load up at the start line before the race, some colors don’t display correctly, stuff like that. Once, after giving me credits for completing a sponsor goal, the game refused to stop playing the “credits are deposited to your account” sound, which got so squeaky that I was done. by having to restart the game.

It’s easy to see the allure of Monster Energy Supercross 2. The game beautifully recreates the sport, and the gameplay is deep enough to satisfy even the most die-hard fans. Those who love sports and want to experience it as intensely as possible from the comfort of their sofa, will find a lot to like here. But presentation issues, bugs, and lack of gameplay variety slow down the experience of someone looking for a more laid-back experience. In many ways, it’s like a rider with very great skill. This skill – the gameplay – is really cool, and it’s fun to watch them succeed. But even the best stuff gets old after a while. How much you love what Milestone has accomplished here will depend on how much you love Supercross 2of gameplay, and how little bothers you its lack of variety and inconsistencies. Like I said, it’s a good trick; hopefully next time Milestone will be ready to show us a few more.

This game has been tested on Xbox One.

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