Microsoft’s Repeated Promises of ‘True 4K’ On Project Scorpio Means They Cannot Afford To Deliver Anything Less

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LAter this year, Microsoft will be launching the Xbox One Scorpio – it will be, they have said over and over again, the most powerful home console ever built, a “beast” with a 6 TFLOP GPU. This is notably a summary of what Microsoft executives themselves have said about the system on several occasions since its unveiling at E3 last year. Scorpio, we were told, will be a big deal.

Overall, it’s not hard to see how the new system could be such an exciting technology – a 6TFLOPs GPU. is absolutely monstrous for any home console (the PlayStation 4 Pro, which is currently the most powerful home console ever built, has a 4.2 TFLOPs GPU), and there is as yet no empirical doubt that the Scorpio will be the most powerful home console ever. These are not claims that can be challenged to any degree. If you’re interested in new technology, then Scorpio should be on your radar.

“It’s not hard to see how the new system could be an exciting technology – a 6TFLOPs GPU is absolutely monstrous for any home console (the PlayStation 4 Pro, which is currently the most powerful home console ever built, has a 4.2 TFLOPs GPU), and there is as yet no empirical doubt that the Scorpio will be the most powerful home console ever. “

However, there is something else that emerges from Microsoft’s repeated claims about the Scorpion – their insistence that the console will be the first and only system in the world capable of “true 4K”. By true 4K, we’re assuming it’s reaching 4K resolutions natively on the system, without having to resort to scaling techniques like Checkerboard rendering, which the PS4 Pro relies on. because it lacks the ability to render most games in 4K natively. However, there are several caveats to Microsoft’s marketing angle here.

Let’s start with the most obvious – first of all, Scorpio is not will be the only console capable of true 4K output. Even the PS4 Pro does it natively, without any scaling, on at least some of its games. While these games usually aren’t as graphic or resource-intensive, it’s already a flaw in Microsoft’s armor when it comes to marketing the new system.

However, comparisons to the PS4 Pro aren’t what I’m looking to make here (although I’m sure they’ll be, at least implicitly, Microsoft’s focal point for marketing the system) – instead, I want to tackle their claims the system reaches native 4K. Microsoft has Many times made associations between Scorpio and “real 4K gaming” over the past few months – at this point, native resolution and true 4K is expected for the Scorpion and Scorpion games.

That… could actually be a problem. While 6TFLOPs is likely to be crude enough to allow most Xbox One games to run native 4K on Scorpio (remember, Scorpio won’t have its own exclusives – every game it has. must also works on standard Xbox One systems. Running Xbox One Target Games in 4K would certainly be easier than running a game targeting Scorpion specs in 4K), there are bound to be exceptions. In fact, some of the more ambitious games, whatever they are, are probably going to be exceptions here. Even on the PS4, which billed itself as the machine capable of playing any game at 1080p at launch, there are plenty of games out there that don’t hit that resolution with significant consistency, leading to an uproar over it. failure of each of these games to reach this resolution. .

“By true 4K, we assume this is to achieve 4K resolutions natively on the system, without having to resort to scaling techniques such as the Checkerboard rendering, which the PS4 relies on. Pro, because it doesn’t have the power to render most games in 4K natively. “

In fact, if you remember, a real trial was opposed to Sony when it turned out that Killzone Shadow Fall does not work at native 1080p resolutions as promised. Customers felt that the marketing of the console and the game had been misleading. And while I’m not going to argue about this in the case of Scorpio, I think it’s clear that customers today are a lot more responsible than they were before – they hold companies to their word, they make sure they remain responsible.

This means that, with maybe a few exceptions, ideally there shouldn’t be a Scorpion game that can’t get native 4K rendering. Normally, we would accept that Microsoft would be able to do this without a problem – 6 TFLOPS appear to be just enough to achieve this resolution natively for most Xbox One specification level games, and Microsoft has some very talented existing software engineers who could program and design a development environment to make the process easier for all developers – but there is troubling evidence that suggests the opposite may be true.

A while back, a report from Digital Foundry (which as you all know has an exceptional track record, having accurately disclosed the PlayStation 4, PlayStation 4 Pro, and Nintendo Switch) suggested that Microsoft was suggesting its own equivalent of the Checkerboard rendering. for a number of games and situations in its developer guidelines and recommendations for Scorpio. Now, again, that’s usually not a problem – game resolution doesn’t matter as much, and as any PS4 Pro owner will tell you, Checkerboard 4K is already making a major difference to resolutions. Existing 1080p. However, when Microsoft has so far claimed that it can achieve true native 4K, it could end up in warm waters if this Digital Foundry report were true.

xbox scorpion

“If Scorpio doesn’t hit native 4K for a game, then Microsoft suffers a major loss of confidence and perception. And as this generation has taught us, perception can be everything.”

All of this to say that Microsoft needs to make sure this doesn’t happen. I’m sure some games late in the system lifecycle won’t hit the promised resolution. But at this point, I don’t think most will care either. I’m talking about the immediate future, the first 18 months or so of the console’s existence – if the Scorpion doesn’t hit native 4K in most games, then Microsoft suffers a major loss of trust and perception. And as this generation has taught us, perception can be anything.

In the end, it doesn’t matter to me or anyone how many lines or dots appear on a screen when you play a game. But if Microsoft sells you an expensive gadget by promising that a certain number will be with no shortcuts used to achieve this result, it is now Microsoft’s responsibility to ensure that this happens.

Note: The views expressed in this article are those of the author and do not necessarily represent the views of GamingBolt as an organization and should not be attributed to them.


Hi, I’m gameplaytrick.com, a website about games and helping gamers get the information they need. We always provide the most complete and earliest news as well as share tips and tricks on some games. Thank you for reading this post

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