TThe PS4 Pro launched last year as a top-of-the-line PlayStation 4 model for users who perhaps want better graphics for their games, or at least partial 4K support. It’s a well-designed machine – it lacks the raw power of the Xbox One X, of course, as well as a lot of the extra features of that system; incredibly enough, it’s also bigger than the Xbox One X while being weaker – but for what it is, it’s well made and can boast some really impressive graphics in the hands of able developers.
There have been some great examples of games that have used the full potential of the system. Just look at what Guerrilla Games has achieved with Horizon: Zero Dawn earlier this year. The game supported 4K checkerboard rendering at 30fps stable with improved post-processing effects. Third-party securities such as Middle-earth: Shadow of Mordor, Nioh, The Surge, Final Fantasy 15, Mass Effect Andromeda and battlefield 1 either executed in 4K checkerboard or provided improved visual fidelity with supersampling.
However, many games this year have released without any PS4 Pro support or have simply increased the resolution to 1440p. games like Dishonored 2, Sniper Ghost Warrior 3, DiRT 4, Tekken 7 and Nier Automata feature next to improvements, in addition can be better resolution than 1080p. Arkane Studios’ Prey Also launched without any sort of PS4 Pro support and only got an improvement patch several days after launch. In short, PS4 Pro’s support for third-party games has been pretty disappointing overall. Most of the developers preferred not to use custom techniques such as 4K checkerboard or simply increased the resolution to 1440p. Damn, in games like Dirt 4, the PS4 Pro version runs at 1080p resolution and does not offer any functionality for owners of 4K TVs.
In short, many third parties don’t take the Pro seriously at all. Most hardly care beyond the absolute bare minimum that they can get away with, which doesn’t legitimately add anything to the experience. Pro support for major third-party games is often not there at all, until well after launch – and in many cases Pro fixes make the game perform well. worse than on a standard PS4 system, incredibly enough, due to very poor optimization. Things like this all helped give the PS4 Pro a mixed reputation.
The problem is, the average PS4 Pro owner probably won’t even know it, due to poor console support all around. Sony themselves aren’t committing to it at all – while their first board games released since the PS4 Pro’s release have all supported it, Sony still hasn’t added Pro enhancements to many. older PS4 games, including some that would benefit greatly. of her, and that fans have been asking for a while, like Transmitted by blood. Microsoft, on the other hand, has reportedly committed to providing Xbox One X fixes for older games such as Gears of War 4, Halo 5, Forza Horizon 3 and other older titles, all of which launched months and months before the console released in November.
There’s also the fact that Sony has refused to market the thing at all. While I understand that the Pro is meant to be a product aimed at the hobbyist market, there are two considerations to keep in mind – Sony is actively working to make the PS4 Slim more appealing, including with very aggressive bundling and significant price drops (in fact, the PS4 Pro hasn’t received any package since launch); meanwhile, Microsoft is actively market and push the Xbox One X, not only for new games, but also for your old catalog of games that I just mentioned above.
Before the Xbox One X launches, Sony needs to work on fixing these things – it needs to start making sure the PS4 Pro fixes and improvements aren’t the bare minimum and that they work as they’re supposed to. They must have some sort of mandate implemented that pushes developers to at least include the PS4 Pro fixes on disc or have them ready via a downloadable patch on day one.
It needs better development guidelines, better development tools, better mandates, and better quality assurance and certification processes for these fixes. He also needs to start marketing the Pro, bundle it, lower its price, whatever he may do, to make the product more appealing to the general public.
Overall PS4 Pro sales have been decent, but Sony needs to take them seriously when it comes to third-party game development. He needs to make sure that every game release comes with meaningful upgrades, especially for 4K TV owners, as that’s the market segment Sony seems to be targeting.
The PS4 Pro is an awesome, well-designed system, and it’s capable of a decent performance against the Xbox One X, but Sony and third-party developers really need to be 100% committed to it to get started.
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