DOOM Nintendo Switch Review – Nintendo Is DOOMed


IIf you are planning to play the mind-blowing demon shooter of 2016 Loss for the first time, the Nintendo Switch is definitely not the way to play it. In attempting to port the game to a decidedly less powerful system, id Software and Panic Button have made several significant sacrifices to the game’s technical prowess and performance, so consoles and PC remain the definitive way to play the game. , however, you’re just looking to dive back into this adrenaline-filled hell, or if you don’t have access to any other version of the game, Loss on the Nintendo Switch is perfectly capable of showing why this game was one of the best releases of 2016.

Let’s get rid of the most important talking point right away: the visual downgrade. On the switch, Loss runs at a consistent and solid frame rate of 30 FPS, and it stays locked in both handheld and console mode. There are occasions during both multiplayer and singleplayer where the frame rate drops a bit, especially when the onscreen action gets too hectic, and while they’re not tiny enough for not being noticeable, they’re also not jarring enough to affect instant gameplay in any real way.

To keep the frame rate stable, id Software and Panic Button opted to sacrifice a bit on the resolution side instead. Whether you play it anchored or not, Loss on the Switch is rendered at a dynamic resolution capped at 720p. As you can imagine, it’s a pretty notable step back from when the game originally launched in 2016 for consoles and PC. While at first glance the game’s fiery, demonic landscapes look really beautiful, it’s when you get close to the geometry or character models that you start to notice the imperfections. The textures look a little washed out compared to the 2016 version, and there just isn’t as much visual detail in the game.

Loss on the Nintendo Switch is perfectly capable of showing why this game was one of the best releases of 2016.”

But here’s the thing – a lot has been said about how Loss doesn’t look good on the switch. To be fair to the game, however, that’s not necessarily true. Admittedly, the game looks a lot worse than on PS4, Xbox One, or PC, which is to be expected, considering the Switch doesn’t even come close to being a powerhouse like those three. Seen simply in absolute terms, however, Loss on Switch is a very beautiful game. It is, in fact, the most beautiful hand-held shooter I have ever played. And while its low-res settings stand out from time to time, the game makes excellent use of motion blur, which largely compensates for many of these issues.

When you play a game like Loss, however, the visuals shouldn’t really matter much, and thanks to the game’s inherently fast and brutal combat, they don’t. The moment you pick up that shotgun and feast your eyes on the fiery hellscapes of the game, everything feels good about the world. Pumping metal music still blares in the background, cheering you on as you take down monsters and demons with a wide and varied arsenal of weaponry, not to mention some pretty graphic and satisfying melee kills.

It’s worth noting, however, that the Switch’s inherently smaller screen and thumbsticks make game control far less organic than you’d expect from a shake-based first-person shooter such as Loss. Granted, that’s not too much of a problem – it’s nothing that breaks the game or significantly hinders your experience. That said, you’ll probably be better served if you tweak the analog stick sensitivity settings to your liking. Once I manually adjusted these settings, I was able to experience a much smoother and more entertaining shooter than what the game actually is with the default settings.

“The moment you pick up that shotgun and feast your eyes on the fiery hellscapes of the game, everything feels right in the world.”

The essence of the experience therefore remains intact. Loss on the Nintendo Switch has the same gameplay strengths and weaknesses as its console brethren. As such, it’s every bit as gruesome and enjoyable as it should be, and when you tear through hordes of demons and splatter the screen and environments with blood and chunks, the visuals stop having any flair. importance. On the other hand, just as the campaign in the 2016 version tended to get a bit repetitive at times, so does the Switch version.

Fortunately, this is easily fixed. Outside of the campaign Loss has a lot to offer. It’s a shame SnapMap mode wasn’t made available to Switch owners, especially since the very nature of the system makes it rather perfect for such creative tools. However, aside from that notable omission, there’s a lot of content on offer here. Multiplayer is surprisingly well done on the Switch, especially considering the system’s general lack of awareness and progression in the online space. Logging into lobbies is quick and easy, and matchmaking is generally well done too, while the multiplayer matches themselves are as great as you’d expect them to be.

It’s not the multiplayer where you’ll spend most of your time, it’s the Arcade mode that steals the show. Right off the bat, players have access to all of the game’s maps and weapons, while the addition of score boosters and multipliers adds an extra layer of accessibility and arcade fun to the experience. Arcade mode is a great option if you’re looking for low-profile pick-up and play experiences, and the added bonus of online leaderboards and the inherent hook of fast racing makes it even more fun.

“Arcade mode is a great option if you’re looking for bite-sized grip and play experiences, and the added bonus of online leaderboards and the inherent hook of fast-paced racing make it even more fun. “

It’s a shame that most of the time the game’s UI lets it down, which actually hinders your overall experience. The user interface is exactly the same as in the 2016 version, and that’s exactly why it’s a problem. That’s not much of an issue when playing the game in console mode, but when your Switch is disconnected the font size and on-screen prompts are ridiculously tiny and all too easily missed, especially during times when the on-screen action becomes too hectic or chaotic (and as you can imagine, such moments are very common in Loss). This is quite surprising, as this is an issue that could and should have been fixed quite easily during the porting of the game. Hopefully future patches will do something about it.

These are just minor issues that come together to collectively hold back Loss on the switch of the same magnitude as its 2016 version has achieved with such ease. As a port, id Software and Panic Button certainly should have done a bit more work to optimize the game for the Switch, but aside from these insignificant issues, Loss is just as explosive and viscerally enjoyable as I wanted it to be. It offers a lot of content, features the same brand of chaotic and frenetic combat, and once you’re able to get past some admittedly significant issues, it’s an absolute blast.

This game was tested on the Nintendo Switch.

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